![]() All the joints of the hand, the wrist, the elbow, the shoulder, the body-when you drop out a piece (even if it is that way in your photo reference) you'll have a much harder time. ![]() You want to see all the pieces that are being stacked. When doing foreshortening, think of it like stacking. So, in cartoons when we draw four fingered people instead of five fingered, we generally condense the placement of the middle fingers to one. So, we usually draw them touching, and if you let your hand relax, you may notice that those middle fingers are just.touching, or at least closer together. Your two middle fingers have a harder time moving independently of eachother compared to your other fingers. When it's in a relaxed position-it is no longer poking out (however, you can still draw it, just don't go crazy) There's nothing better than drawing that bump correctly. Depending on whether your hand is twisted out or in (you can twist your own hand right now to test) that ulna bone twists right round and pokes out, right there at the wrist. I don't remember what that point is called but I believe it's part of your ulna. If you look at the side of your wrist (at the pinky side), there's a bump there from your bone. It's a lot of anatomy, but it's just so, so beneficial to know the shape of those bones and the position of those muscles. So if you want to do more realistic hands, take the time to look at anatomy of the hand-there's a bunch of muscles and bones in there that are very close to the skin, and the only way to really internalize how to draw them them is to know they exist by studying anatomy. I’m gonna leave you with some of my favorite hands I’ve drawn recently: if you have any questions about them, or questions/comments in general, just say so. ^^Ĭartoonists naturally exaggerate details that are subtle IRL, and simplify structures that are complex IRL: in short, they’re great artists to learn things from, even if that’s not the art style you prefer. ![]() What good will that do? Well, it’ll teach you shortcuts for drawing gestures from someone who’s already figured them out. And the simpler the better: if you know any artists who do really nice-looking cartoon hands (I’m talking noodle fingers, even) try to study from them, too, not just from photo references. The best way to get better at this, of course, is to copy hands, and lots of them. The sooner you can accept that weird is a given, the sooner you can just focus on making your hands look nice and make sense. Take a look at your own hand do a few of the more awkward poses in front of your face and imagine them rendered in 2D. One last thing I’d like to mention: hands ARE weird. If you’re really confused about where to place the fingers, oftentimes just correctly arranging the sections of the palm that correspond to each (purple=pinky+ring, red=middle+index, blue=thumb) will give you a good idea of how to finish the rest of the hand. So this helps when designing more complex hand gestures, like ones that are supposed to look all flowy and fluid, or ones in which one hand interacts with another. Often I just fuse the purple and green sections together, since there’s not a lot of motion there in most gestures…but you should keep in mind that they are kinda separate. ^^ Coincidentally, I gave her the same gesture with her free hand in both, but I really think the rock-covered one looks more natural, due to the separation of the fingers.Īnother thing to pay attention to is the folding of the palm, which is basically a little fleshy pillow with an indentation in the middle. This is the same character, but they’re actually two different images. Remembering this order of freedom (fingers with more range tend to separate from the others more often) and learning which fingers tend to move with which will help you design more lifelike hand gestures. The thumb has the most range then comes the index finger, the ring finger, the middle finger, then finally the pinky…on my hand, at least, it can’t even fold forward without dragging the ring finger with it, unless the thumb holds it down. ![]() Once upon a time I saw an interesting tutorial on Twitter that described the fingers as being tied together by strings…if you move any finger (even the thumb) far enough, eventually another finger will move with it they aren’t independent. But often what separates a good drawing from a great drawing is knowing how a hand moves. So, fundamentals: y’all know what a hand looks like. But let’s start with what I already know. ^^ My main problem right now is not having a big enough repertoire of cool poses to experiment with…I may have to try doing studies.
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